Vulkan™ is an open standard and cross-platform Application Programming Interface (API) developed by the Khronos™ Group. Derived from AMD’s revolutionary Mantle API, Vulkan™ is a powerful low-overhead graphics API designed for developers who want or need deeper hardware control over GPU acceleration for maximized performance and predictability. Vulkan™ gives software developers control over the performance, efficiency, and capabilities of Radeon™ GPUs and multi-core CPUs.
As a complement to OpenGL, descended from AMD’s Mantle, and forged by the industry, Vulkan exposes features that were not accessible, delivering benefits that include:
- Close-to-metal control of the GPU demanded by sophisticated game engines and interactive media.
- Reduced driver overhead reduces CPU bottlenecks, enabling faster performance and better image quality.
- Superior utilization of multi-core CPUs.
- Vulkan is the only high-performance graphics API that works across multiple operating systems, including Windows and Linux systems
Radeon™ Software for Vulkan™Vulkan™ Fast Paths (GDC16 Presentation) Overview of Vulkan™ on Radeon™ GraphicsRelated GPUOpen blogsAMD Simplified: Vulkan API v >Vulkan MeetupsVulkan on Khronos.orgLunarG Vulkan SDK
On March 7, 2018, the Khronos™ Group announced the availability of Vulkan™ 1.1. AMD supports the new standard in both our proprietary Adrenalin Edition graphics driver and our Open Source Driver for Vulkan which is available on GitHub.
Vulkan and the Vulkan logo are trademarks of the Khronos Group Inc.