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AMD Crimson 16.3 Graphics Driver Available with Vulkan Support

Like NVIDIA did it with R364.47, AMD has added the Vulkan API to the non-developer version of its Crimson driver.

Crimson 16.3 comes with optimizations for recent games (Gears of War Ultimate Edition, Rise of the Tomb Raider, Hitman) as well as a new feature for CrossFire setups: a status indicator. Users can toggle the status indicator on their screen when running in AMD Crossfire mode.

Crimson 16.3 complete changelog is available HERE.

Crimson Desktop Downloads


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Here is the complete Vulkan report from VK-Z (Radeon R9 290X on Win10 64-bit):


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Crimson 16.3 is an OpenGL 4.5 driver and exposes 309 OpenGL extensions (GL=285 and WGL=24) on Win10 64-bit for a Radeon R9 290X:

  • GL_AMDX_debug_output
  • GL_AMD_blend_minmax_factor
  • GL_AMD_conservative_depth
  • GL_AMD_debug_output
  • GL_AMD_depth_clamp_separate
  • GL_AMD_draw_buffers_blend
  • GL_AMD_framebuffer_sample_positions
  • GL_AMD_gcn_shader
  • GL_AMD_gpu_shader_int64
  • GL_AMD_interleaved_elements
  • GL_AMD_multi_draw_indirect
  • GL_AMD_name_gen_delete
  • GL_AMD_occlusion_query_event
  • GL_AMD_performance_monitor
  • GL_AMD_pinned_memory
  • GL_AMD_query_buffer_object
  • GL_AMD_sample_positions
  • GL_AMD_seamless_cubemap_per_texture
  • GL_AMD_shader_atomic_counter_ops
  • GL_AMD_shader_stencil_export
  • GL_AMD_shader_stencil_value_export
  • GL_AMD_shader_trace
  • GL_AMD_shader_trinary_minmax
  • GL_AMD_sparse_texture
  • GL_AMD_sparse_texture_pool
  • GL_AMD_stencil_operation_extended
  • GL_AMD_texture_cube_map_array
  • GL_AMD_texture_texture4
  • GL_AMD_transform_feedback3_lines_triangles
  • GL_AMD_transform_feedback4
  • GL_AMD_vertex_shader_layer
  • GL_AMD_vertex_shader_viewport_index
  • GL_ARB_ES2_compatibility (OpenGL 4.1)
  • GL_ARB_ES3_1_compatibility (OpenGL 4.5)
  • GL_ARB_ES3_compatibility (OpenGL 4.3)
  • GL_ARB_arrays_of_arrays (OpenGL 4.3)
  • GL_ARB_base_instance (OpenGL 4.2)
  • GL_ARB_bindless_texture (OpenGL 4.4)
  • GL_ARB_blend_func_extended (OpenGL 3.3)
  • GL_ARB_buffer_storage (OpenGL 4.4)
  • GL_ARB_clear_buffer_object (OpenGL 4.3)
  • GL_ARB_clear_texture (OpenGL 4.4)
  • GL_ARB_clip_control (OpenGL 4.5)
  • GL_ARB_color_buffer_float (OpenGL 3.0)
  • GL_ARB_compatibility (OpenGL 3.2)
  • GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)
  • GL_ARB_compute_shader (OpenGL 4.3)
  • GL_ARB_conditional_render_inverted (OpenGL 4.5)
  • GL_ARB_conservative_depth (OpenGL 4.2)
  • GL_ARB_copy_buffer (OpenGL 3.1)
  • GL_ARB_copy_image (OpenGL 4.3)
  • GL_ARB_cull_distance (OpenGL 4.5)
  • GL_ARB_debug_output (OpenGL 3.0)
  • GL_ARB_depth_buffer_float (OpenGL 3.0)
  • GL_ARB_depth_clamp (OpenGL 3.2)
  • GL_ARB_depth_texture (OpenGL 1.4)
  • GL_ARB_derivative_control (OpenGL 4.5)
  • GL_ARB_direct_state_access (OpenGL 4.5)
  • GL_ARB_draw_buffers (OpenGL 2.0)
  • GL_ARB_draw_buffers_blend (OpenGL 4.0)
  • GL_ARB_draw_elements_base_vertex (OpenGL 3.2)
  • GL_ARB_draw_indirect (OpenGL 4.0)
  • GL_ARB_draw_instanced (OpenGL 3.1)
  • GL_ARB_enhanced_layouts (OpenGL 4.4)
  • GL_ARB_explicit_attrib_location (OpenGL 3.3)
  • GL_ARB_explicit_uniform_location (OpenGL 4.3)
  • GL_ARB_fragment_coord_conventions (OpenGL 3.2)
  • GL_ARB_fragment_layer_viewport (OpenGL 4.3)
  • GL_ARB_fragment_program (OpenGL 1.3)
  • GL_ARB_fragment_program_shadow (OpenGL 1.3)
  • GL_ARB_fragment_shader (OpenGL 2.0)
  • GL_ARB_framebuffer_no_attachments (OpenGL 4.3)
  • GL_ARB_framebuffer_object (OpenGL 3.0)
  • GL_ARB_framebuffer_sRGB (OpenGL 3.0)
  • GL_ARB_geometry_shader4 (OpenGL 3.2)
  • GL_ARB_get_program_binary (OpenGL 4.1)
  • GL_ARB_get_texture_sub_image (OpenGL 4.5)
  • GL_ARB_gpu_shader5 (OpenGL 4.0)
  • GL_ARB_gpu_shader_fp64 (OpenGL 4.0)
  • GL_ARB_half_float_pixel (OpenGL 3.0)
  • GL_ARB_half_float_vertex (OpenGL 2.1)
  • GL_ARB_imaging
  • GL_ARB_indirect_parameters (OpenGL 4.3)
  • GL_ARB_instanced_arrays (OpenGL 3.3)
  • GL_ARB_internalformat_query (OpenGL 4.2)
  • GL_ARB_internalformat_query2 (OpenGL 4.3)
  • GL_ARB_invalidate_subdata (OpenGL 4.3)
  • GL_ARB_map_buffer_alignment (OpenGL 4.2)
  • GL_ARB_map_buffer_range (OpenGL 2.1)
  • GL_ARB_multi_bind (OpenGL 4.4)
  • GL_ARB_multi_draw_indirect (OpenGL 4.3)
  • GL_ARB_multisample (OpenGL 1.3)
  • GL_ARB_multitexture (OpenGL 1.3)
  • GL_ARB_occlusion_query (OpenGL 1.5)
  • GL_ARB_occlusion_query2 (OpenGL 3.3)
  • GL_ARB_pipeline_statistics_query (OpenGL 4.5)
  • GL_ARB_pixel_buffer_object (OpenGL 2.1)
  • GL_ARB_point_parameters (OpenGL 1.4)
  • GL_ARB_point_sprite (OpenGL 2.0)
  • GL_ARB_program_interface_query (OpenGL 4.3)
  • GL_ARB_provoking_vertex (OpenGL 3.2)
  • GL_ARB_query_buffer_object (OpenGL 4.4)
  • GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)
  • GL_ARB_sample_shading (OpenGL 4.0)
  • GL_ARB_sampler_objects (OpenGL 3.3)
  • GL_ARB_seamless_cube_map (OpenGL 3.2)
  • GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)
  • GL_ARB_separate_shader_objects (OpenGL 4.1)
  • GL_ARB_shader_atomic_counters (OpenGL 4.2)
  • GL_ARB_shader_ballot (OpenGL 4.5)
  • GL_ARB_shader_bit_encoding (OpenGL 3.3)
  • GL_ARB_shader_draw_parameters (OpenGL 4.3)
  • GL_ARB_shader_group_vote (OpenGL 4.3)
  • GL_ARB_shader_image_load_store (OpenGL 4.2)
  • GL_ARB_shader_image_size (OpenGL 4.3)
  • GL_ARB_shader_objects (OpenGL 2.0)
  • GL_ARB_shader_precision (OpenGL 4.1)
  • GL_ARB_shader_stencil_export (OpenGL 4.0)
  • GL_ARB_shader_storage_buffer_object (OpenGL 4.3)
  • GL_ARB_shader_subroutine (OpenGL 4.0)
  • GL_ARB_shader_texture_image_samples (OpenGL 4.5)
  • GL_ARB_shader_texture_lod (OpenGL 2.0)
  • GL_ARB_shading_language_100 (OpenGL 2.0)
  • GL_ARB_shading_language_420pack (OpenGL 4.2)
  • GL_ARB_shading_language_packing (OpenGL 4.1)
  • GL_ARB_shadow (OpenGL 1.4)
  • GL_ARB_shadow_ambient (OpenGL 1.3)
  • GL_ARB_sparse_buffer (OpenGL 4.5)
  • GL_ARB_sparse_texture (OpenGL 4.3)
  • GL_ARB_stencil_texturing (OpenGL 4.3)
  • GL_ARB_sync (OpenGL 3.2)
  • GL_ARB_tessellation_shader (OpenGL 4.0)
  • GL_ARB_texture_barrier (OpenGL 4.5)
  • GL_ARB_texture_border_clamp (OpenGL 1.3)
  • GL_ARB_texture_buffer_object (OpenGL 3.1)
  • GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)
  • GL_ARB_texture_buffer_range (OpenGL 4.3)
  • GL_ARB_texture_compression (OpenGL 1.3)
  • GL_ARB_texture_compression_bptc (OpenGL 4.2)
  • GL_ARB_texture_compression_rgtc (OpenGL 3.0)
  • GL_ARB_texture_cube_map (OpenGL 1.3)
  • GL_ARB_texture_cube_map_array (OpenGL 4.0)
  • GL_ARB_texture_env_add (OpenGL 1.3)
  • GL_ARB_texture_env_combine (OpenGL 1.3)
  • GL_ARB_texture_env_crossbar (OpenGL 1.4)
  • GL_ARB_texture_env_dot3 (OpenGL 1.3)
  • GL_ARB_texture_float (OpenGL 3.0)
  • GL_ARB_texture_gather (OpenGL 4.0)
  • GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)
  • GL_ARB_texture_mirrored_repeat (OpenGL 1.4)
  • GL_ARB_texture_multisample (OpenGL 3.2)
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_texture_query_levels (OpenGL 4.3)
  • GL_ARB_texture_query_lod (OpenGL 4.0)
  • GL_ARB_texture_rectangle (OpenGL 3.1)
  • GL_ARB_texture_rg (OpenGL 3.0)
  • GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)
  • GL_ARB_texture_snorm
  • GL_ARB_texture_stencil8 (OpenGL 4.4)
  • GL_ARB_texture_storage (OpenGL 4.2)
  • GL_ARB_texture_storage_multisample (OpenGL 4.3)
  • GL_ARB_texture_swizzle (OpenGL 3.3)
  • GL_ARB_texture_view (OpenGL 4.3)
  • GL_ARB_timer_query (OpenGL 3.3)
  • GL_ARB_transform_feedback2 (OpenGL 4.0)
  • GL_ARB_transform_feedback3 (OpenGL 4.0)
  • GL_ARB_transform_feedback_instanced (OpenGL 4.2)
  • GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)
  • GL_ARB_transpose_matrix (OpenGL 1.3)
  • GL_ARB_uniform_buffer_object (OpenGL 3.1)
  • GL_ARB_vertex_array_bgra (OpenGL 3.2)
  • GL_ARB_vertex_array_object (OpenGL 2.1)
  • GL_ARB_vertex_attrib_64bit (OpenGL 4.1)
  • GL_ARB_vertex_attrib_binding (OpenGL 4.3)
  • GL_ARB_vertex_buffer_object (OpenGL 1.5)
  • GL_ARB_vertex_program (Requires OpenGL 1.3)
  • GL_ARB_vertex_shader (OpenGL 2.0)
  • GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)
  • GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)
  • GL_ARB_viewport_array (OpenGL 4.1)
  • GL_ARB_window_pos (OpenGL 1.4)
  • GL_ATI_draw_buffers (Requires OpenGL 1.3)
  • GL_ATI_envmap_bumpmap
  • GL_ATI_fragment_shader (Requires OpenGL 1.2.1)
  • GL_ATI_separate_stencil (Requires OpenGL 1.2.1)
  • GL_ATI_texture_compression_3dc (Requires X800 and higher graphics card)
  • GL_ATI_texture_env_combine3 (Requires OpenGL 1.2)
  • GL_ATI_texture_float (Requires OpenGL 1.3)
  • GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)
  • GL_EXT_abgr
  • GL_EXT_bgra (OpenGL 1.2)
  • GL_EXT_bindable_uniform (OpenGL 2.0)
  • GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_blend_minmax (Requires OpenGL 1.2)
  • GL_EXT_blend_subtract (Requires OpenGL 1.2)
  • GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)
  • GL_EXT_copy_buffer (OpenGL 3.0)
  • GL_EXT_copy_texture
  • GL_EXT_depth_bounds_test
  • GL_EXT_direct_state_access
  • GL_EXT_draw_buffers2 (OpenGL 3.0)
  • GL_EXT_draw_instanced (Requires OpenGL 2.0)
  • GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_framebuffer_blit (OpenGL 3.0)
  • GL_EXT_framebuffer_multisample (OpenGL 3.0)
  • GL_EXT_framebuffer_object (Requires OpenGL 3.0)
  • GL_EXT_framebuffer_sRGB (OpenGL 3.0)
  • GL_EXT_geometry_shader4 (Requires OpenGL 2.0)
  • GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)
  • GL_EXT_gpu_shader4 (OpenGL 3.0)
  • GL_EXT_histogram
  • GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_packed_depth_stencil (OpenGL 3.0)
  • GL_EXT_packed_float (OpenGL 3.0)
  • GL_EXT_packed_pixels (Requires OpenGL 1.2)
  • GL_EXT_pixel_buffer_object
  • GL_EXT_point_parameters
  • GL_EXT_polygon_offset_clamp
  • GL_EXT_provoking_vertex
  • GL_EXT_rescale_normal (Requires OpenGL 1.2)
  • GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_separate_specular_color (Requires OpenGL 1.2)
  • GL_EXT_shader_image_load_store
  • GL_EXT_shader_integer_mix
  • GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)
  • GL_EXT_stencil_wrap (Requires OpenGL 1.4)
  • GL_EXT_subtexture
  • GL_EXT_texgen_reflection
  • GL_EXT_texture3D (Requires OpenGL 1.2)
  • GL_EXT_texture_array (OpenGL 3.0)
  • GL_EXT_texture_buffer_object (Requires OpenGL 2.0)
  • GL_EXT_texture_compression_bptc
  • GL_EXT_texture_compression_latc
  • GL_EXT_texture_compression_rgtc (OpenGL 3.0)
  • GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)
  • GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_env_add
  • GL_EXT_texture_env_combine
  • GL_EXT_texture_env_dot3
  • GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)
  • GL_EXT_texture_integer (OpenGL 3.0)
  • GL_EXT_texture_lod
  • GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)
  • GL_EXT_texture_object (Requires OpenGL 1.1)
  • GL_EXT_texture_rectangle (Requires OpenGL 1.3)
  • GL_EXT_texture_sRGB
  • GL_EXT_texture_sRGB_decode
  • GL_EXT_texture_shared_exponent (OpenGL 3.0)
  • GL_EXT_texture_snorm
  • GL_EXT_texture_storage
  • GL_EXT_texture_swizzle (OpenGL 2.1)
  • GL_EXT_timer_query (Requires OpenGL 1.5)
  • GL_EXT_transform_feedback (OpenGL 3.0)
  • GL_EXT_vertex_array (Requires OpenGL 1.1)
  • GL_EXT_vertex_array_bgra
  • GL_EXT_vertex_attrib_64bit
  • GL_IBM_texture_mirrored_repeat
  • GL_INTEL_fragment_shader_ordering
  • GL_KHR_context_flush_control (OpenGL 4.5)
  • GL_KHR_debug (OpenGL 4.3)
  • GL_KHR_robust_buffer_access_behavior
  • GL_KHR_robustness (OpenGL 4.5)
  • GL_KTX_buffer_region
  • GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)
  • GL_NV_conditional_render (OpenGL 3.0)
  • GL_NV_copy_depth_to_color
  • GL_NV_copy_image
  • GL_NV_depth_buffer_float (OpenGL 3.0)
  • GL_NV_explicit_multisample
  • GL_NV_float_buffer
  • GL_NV_half_float (OpenGL 3.0)
  • GL_NV_primitive_restart (OpenGL 3.1)
  • GL_NV_texgen_reflection (Requires OpenGL 1.3)
  • GL_NV_texture_barrier
  • GL_OES_EGL_image
  • GL_SGIS_generate_mipmap (Requires OpenGL 1.4)
  • GL_SGIS_texture_edge_clamp (Requires OpenGL 1.2)
  • GL_SGIS_texture_lod (Requires OpenGL 1.2)
  • GL_SUN_multi_draw_arrays
  • GL_WIN_swap_hint
  • WGL_EXT_swap_control (Requires OpenGL 1.2)
  • WGL_ARB_extensions_string
  • WGL_ARB_pixel_format
  • WGL_ATI_pixel_format_float (Requires OpenGL 1.3)
  • WGL_ARB_pixel_format_float
  • WGL_ARB_multisample
  • WGL_EXT_swap_control_tear
  • WGL_ARB_pbuffer
  • WGL_ARB_render_texture (Requires OpenGL 1.1)
  • WGL_ARB_make_current_read
  • WGL_EXT_extensions_string
  • WGL_ARB_buffer_region
  • WGL_EXT_framebuffer_sRGB (OpenGL 2.0)
  • WGL_ATI_render_texture_rectangle
  • WGL_EXT_pixel_format_packed_float (OpenGL 2.0)
  • WGL_I3D_genlock (OpenGL 1.2.1)
  • WGL_NV_swap_group
  • WGL_ARB_create_context (OpenGL 3.0)
  • WGL_AMD_gpu_association
  • WGL_AMDX_gpu_association
  • WGL_ARB_create_context_profile
  • WGL_ARB_context_flush_control (OpenGL 4.5)
  • WGL_NV_DX_interop
  • WGL_NV_DX_interop2